Free classroom games for teachers

Logic puzzles, maths games, strategy board games and word games that run in any browser, including school Chromebooks. Students don’t need an account, and there’s nothing to install. Each game below comes with what it practises and a quick way to use it in class.

Who this page is for: teachers of students aged 13 and over (middle school, secondary and high school, after-school clubs, adult and ESL classes). BoardGameSite is a general-audience site, so for younger children please use it teacher-led, on a shared screen.

What students need

  • A browser. Chrome, Edge, Safari or Firefox on a Chromebook, laptop, tablet or phone.
  • No accounts. Every game can be played without signing up or giving any personal information.
  • No ads. We don’t show advertising.
  • A link. Send students straight to a game, for example boardgamesite.com/play/tower-of-hanoi. Each game remembers progress in the student’s own browser.

Logic and problem solving

GameWhat it practisesA 10-minute activity
Tower of HanoiRecursion, patterns, powers of twoSolve 3, 4 and 5 discs, record the fewest moves, and predict the next: 7, 15, 31… Why 2ⁿ − 1.
Light Switch (Lights Out)Systematic strategies, parityPairs race the 3×3 board, then explain their method. Introduce the chase-the-lights method for 5×5.
SudokuDeduction, eliminationSolve an easy grid aloud as a class, naming each step. Try the step-by-step Sudoku path.
Sliding TilesPlanning ahead, breaking a problem into partsSolve the 3×3 row by row. Discuss why finished rows never need to move again.
Picture Logic (nonograms)Logical reasoning from cluesA starter or plenary: one small puzzle, first finished explains their first three moves.
Mines (Minesweeper)Inference, certainty versus guessingScreenshot a position and ask: which squares are definitely safe, and how do you know?
Peg SolitairePlanning, working backwardsWho can finish with the fewest pegs? Then compare with the full solution.

Maths and probability

GameWhat it practisesA 10-minute activity
PigProbability, risk and expected valueEach student picks a “hold at” number (10, 20, 30). Play, pool results and discuss which works best.
Shut the BoxNumber bonds, addition, combinationsList every way to make the dice total before choosing. Which tiles are hardest to close?
Hot Dice (Farkle)Probability, mental arithmeticEstimate the chance of rolling at least one 1 or 5 with 6 dice, then with 1 die.
Liar’s DiceExpected counts, reasoning under uncertaintyIf 20 dice are in play, how many 3s should you expect? Use it to judge whether a bid is likely.
Slide & Merge (2048)Powers of two, strategyTrack the biggest tile reached. How many 2-tiles make a 2048?
MancalaCounting, planning several moves aheadBefore sowing, predict exactly where the last seed lands, then check.

Step-by-step learning paths

25 games have a free learning path: a short course of interactive lessons on a real board, from the rules to real strategy. Every path follows the same three stages:

  1. Hands-on lessons. Each lesson is a few minutes long. Students read one idea, then try it on the board: tap the right square, make the move, or answer a question. Wrong answers get a hint, not a penalty.
  2. A rules check. A short quiz on the rules. Passing it unlocks the next stage, so students can’t skip ahead without the basics.
  3. Strategy lessons. The ideas strong players use, one at a time, each with positions to practise on. Lessons unlock in order.

Progress is saved in the student’s browser, or on any device if they create an account. Chess, Checkers, Russian Checkers and Mancala finish with a practice ladder of three rated computer opponents.

TypePaths (number of lessons)
Strategy board gamesChess (23), Checkers (12), Russian Checkers (14), Go (11), Reversi (8), Four in a Row (8), Five in a Row (10), Hex (9), Nine Men’s Morris (9), Dots and Boxes (9), Mancala (8), Backgammon (9)
Card gamesSpades (9), Hearts (10), Gin Rummy (9), Solitaire (8), FreeCell (8), Spider Solitaire (4)
Dice gamesLiar’s Dice (4), Hot Dice (4), Dice Poker (4)
PuzzlesSudoku (10), Mines (5), Picture Logic (4), Cryptogram (4)

Using paths in class:

  • One lesson as a starter. Every lesson has its own link, so you can put a single lesson on the board, work through it together, and ask the class to predict each answer before you tap.
  • A path for a club or early finishers. Share the path link. Students work at their own pace and pick up where they left off next time.
  • The rules check as an exit ticket. Students who pass have the rules secure; those who don’t can repeat the lessons it covers.
  • Printable text. Below each lesson, “Read this lesson as text” opens the whole lesson in words, for printing, reading aloud or screen readers.

Strategy board games

Every game here has a free, step-by-step learning path (see above). They work well for chess clubs, wet-lunch clubs and students who finish early.

GameWhat it practisesStart here
ChessCalculation, pattern recognition, patienceChess path
CheckersForward planning, forced movesCheckers path
GoTerritory, long-term thinkingGo path
ReversiPositional thinking, corners and edgesReversi path
Four in a RowThreats and blocking, a quick first strategy gameFour in a Row path
Dots and BoxesCounting chains, thinking aheadDots and Boxes path
Russian CheckersLong combinations, calculating capturesRussian Checkers path
Five in a RowDouble threats, attack and defenceFive in a Row path
HexConnection, blocking from a distanceHex path
Nine Men’s MorrisBuilding mills, mobilityNine Men’s Morris path
BackgammonProbability, risk and safetyBackgammon path

Student vs student: in Chess, Checkers, Four in a Row, Reversi, Go and several others, one student taps “Create a game link” and sends it to a partner on another device. No accounts needed. See all 2 player games.

Word games and vocabulary

GameWhat it practisesA 10-minute activity
HangmanSpelling, topic vocabularyType a topic word of up to 14 letters (“ecosystem”) and share it as a link: the class guesses your word. Students can send one back.
Word LadderSpelling, vocabulary, flexible thinkingRace to finish the day’s ladder in the fewest steps, then set a paper challenge: COLD to WARM, one letter at a time.
CryptogramLetter frequency, codes, reading for meaningLink to a history or computing lesson on substitution ciphers.
Word SearchTopic words, focusA calm starter; ask students to use three of the found words in a sentence.
Letter HiveWord building, morphologyTeams find as many words as they can from seven letters in five minutes.
UnscrambleSpelling patterns, anagramsQuick-fire warm-up on the board.

Privacy, in plain words

  • Students can play every game without an account and without entering any personal information.
  • We use Google Analytics only if the visitor accepts cookies. If they decline, it isn’t loaded.
  • Scores and progress are saved in the student’s own browser unless they choose to create an account.
  • There’s no advertising, and we don’t sell information.

The full details are in our privacy policy. Questions from schools are welcome: contact us.

Questions from teachers

Is BoardGameSite free for schools?

Yes. Every game and lesson is free, with no limits and no school licence.

Do the games work on Chromebooks and iPads?

Yes. Everything runs in the browser, with touch and mouse controls. Nothing needs installing.

Can students play each other?

Yes: on one shared device by choosing “2 players”, or on two devices by sharing a game link.

What age are the games suitable for?

The games themselves suit most ages, but the site is designed for a general audience aged 13 and over. With younger classes, run the games from the teacher’s screen.

How do the learning paths work?

Each path has short hands-on lessons, then a rules check that unlocks the strategy lessons. Lessons unlock in order, and progress is saved in the student’s browser. Each lesson has its own link, so you can set just one.

Can I link to a game from Google Classroom or our school website?

Yes, please do. Each game has its own simple link, such as boardgamesite.com/play/sudoku.