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Hot Dice

Your turn: roll

This turn

0

You0

Computer0

Tap the dice you want to score, then roll the rest or bank. Your record: 0 wins · 0 losses · 0 draws

How to play Hot Dice

Hot Dice is a push-your-luck dice game played by the classic Farkle rules. Every roll is a choice: take your points now, or risk them for more.

  1. Roll all six dice.
  2. Set aside scoring dice. Tap at least one die that scores (see the table). Every die you pick must score.
  3. Roll the rest, or bank. Rolling adds to this turn’s points. Banking adds them to your total and ends your turn.
  4. Roll nothing that scores and you lose the turn’s points. That’s a farkle.
  5. Hot dice! If all six dice score, you get to roll all six again and keep building.
  6. First to 4,000 wins.

Scoring

Each 1 scores 100 and each 5 scores 50. Three of a kind scores the number × 100 (three 4s = 400), except three 1s, which score 1,000. Four, five and six of a kind score double, triple and four times the three-of-a-kind score. A straight of 1 to 6 scores 1,500 and three pairs score 750, but only in a single roll of all six dice.

Quick tips for winning

  • Bank around 300 to 400 when you have two or fewer dice to roll. The chance of a farkle with one or two dice is high.
  • Don’t always keep every scoring die. Keeping one 1 and rolling five dice can be better than keeping a 1 and a 5 and rolling four.
  • Push harder when you’re behind. Banking small amounts won’t catch a big lead.

Learn the odds of a farkle and when it pays to keep rolling.

Read the Hot Dice guide

Hot Dice FAQ

Is Hot Dice free?

Yes. Play the computer or a friend as often as you like, free in your browser.

Is Hot Dice the same as Farkle?

Yes. It plays by the common Farkle rules: set aside scoring dice, push your luck, and lose the turn’s points if a roll scores nothing.

What happens if all six dice score?

That’s hot dice. You get to roll all six again and keep adding to your turn.

Do straights and three pairs count on any roll?

Only when all six dice show them in one roll.

How good is the computer?

Easy banks early. Medium plays steady, sensible turns. Hard also takes more risks when it’s behind or you’re close to winning.