Five Dice
Roll five dice up to three times a turn to score straights, full houses and five of a kind. Play solo, the computer or a friend.
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Roll the dice, push your luck and beat the computer.
Roll five dice up to three times a turn to score straights, full houses and five of a kind. Play solo, the computer or a friend.
The ancient race game. Hit blots, build points and bear off all 15 checkers before the computer or a friend.
Race your four counters round the board and home. Capture rivals and hide on the safe stars.
Farkle rules: set aside scoring dice and keep rolling, or bank your points before a roll comes up empty.
The classic family race to square 100. Climb the ladders and dodge the snakes, with up to four players.
Roll in secret, bid on the whole table and call “Liar!” when you don’t believe a bid. Bluff past the computers.
Roll five dice, keep the best and roll again to make a poker hand. Beat the computer or a friend to three rounds.
The classic pub game. Roll two dice and shut tiles that add up to the roll. Can you shut all nine?
Keep rolling to build your score, but a 1 wipes out the turn. Bank it in time and race to 100.
Find your ship (6), captain (5) and crew (4) in three rolls, then load the biggest cargo you can.
Dice games mix luck with decisions: when to roll again, what to keep and when to stop. Play the computer and see whether your gambles pay off.