When to bank

Bank too early and you score slowly; roll too long and you farkle. Learn the simple banking rule for Hot Dice and when to break it. Keeping and banking · lesson 2 of 2.

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The lesson in words

You kept a 1 and rolled five dice.

Try it: Tap the scoring dice in this roll.

Around 350 with three or more dice, anything over 300 with one or two, and push harder when you’re behind. The same thinking helps in Five Dice and Ship, Captain and Crew: count your chances before you roll again.

Questions

600 points, two dice left. Roll or bank?

Bank. Two dice farkle about 44% of the time, so you’d risk 600 for a small gain.

200 points, three dice left to roll. Roll or bank?

Roll. Three dice farkle about 28% of the time, and 200 is well short of the 350 to 400 worth stopping at.

You have 2,000, your opponent has 3,800, and you have 400 this turn with two dice left. Roll or bank?

Roll. Your opponent needs just 200 and will probably win soon, so banking 400 won’t catch them. Push harder when you’re well behind.

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