Backgammon strategy: avoid leaving blots

Single checkers, called blots, can be hit and sent back. Learn to count your blots and choose the play that keeps your checkers safe. Winning ideas · lesson 2 of 4.

The lesson in words

Every blot is a risk. If your opponent rolls the number that reaches it, it gets hit and loses all the ground it had covered.

When you have a choice, prefer plays that leave no blots, or leave them where they’re hard to hit.

You have a blot on your 5 point and rolled 3-1.

Try it: Play the roll so that no checker is left alone.

Play safe when you can. Next: building a prime.

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