Racing to crown a king

In checkers endgames, the first player to crown a king usually wins. Learn to count the race and pick the right piece to run. Endgames · lesson 1 of 2.

The lesson in words

With only a few pieces left, the first king usually decides the game. Count how many moves each piece needs to reach the far row.

The black piece on d6 can jump anything that lands on e5. Run around it.

Try it: Move the runner forward safely.

Count moves to the far row before you start running.

Questions

Which piece should run?

The closer piece, as long as it can get past safely. Count the race: fewer moves to the crown wins it.

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