How to jump and capture in checkers

You capture in checkers by jumping diagonally over an enemy piece onto the empty square behind it, and if you can jump, you must. How checkers works · lesson 3 of 6.

The lesson in words

You capture by jumping: hop diagonally over an enemy piece next to you, onto the empty square just behind it. The jumped piece is removed.

The black piece on d4 has an empty square behind it.

Try it: Jump the black piece.

The big rule of checkers: jumping is compulsory. If any of your pieces can jump, you must jump. You can’t make an ordinary move instead.

Over to you.

Try it: Make the move the rules require.

Remember: if a jump is there, you have to take it. Next: double and triple jumps.

Questions

Can you move the piece on g3 instead?

No. With a jump available, every other move is off the table. Good players use this to force their opponent into bad jumps.

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