Safe moves: don’t give pieces away
Most checkers games are lost by leaving a piece where it can be jumped. Learn to check each move is safe before you make it. Shots and tactics · lesson 2 of 3.
The lesson in words
A piece is safe if it can’t be jumped. A piece next to an enemy piece, with an empty square behind it, can be.
Edges are safe too: nothing can jump a piece on the side of the board.
The black pieces on c5 and g5 are waiting. Three of your four moves put a piece where it can be jumped.
Try it: Make a move that can’t be jumped next turn.
Before each move, ask: can it be jumped where it lands? Next: back row defence.