Safe moves: don’t give pieces away

Most checkers games are lost by leaving a piece where it can be jumped. Learn to check each move is safe before you make it. Shots and tactics · lesson 2 of 3.

The lesson in words

A piece is safe if it can’t be jumped. A piece next to an enemy piece, with an empty square behind it, can be.

Edges are safe too: nothing can jump a piece on the side of the board.

The black pieces on c5 and g5 are waiting. Three of your four moves put a piece where it can be jumped.

Try it: Make a move that can’t be jumped next turn.

Before each move, ask: can it be jumped where it lands? Next: back row defence.

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